2019 Agenda

11:00 | Tuesday 10th December 2019

Virtual Reality Requirements for Edge Computing

Format: Use Case Perspective

Augmented and virtual reality markets are set for significant growth over the next few years, with key application cases in training, medical, and sports and entertainment. However, the brain in unable to tolerate a mismatch in perception with the image viewed of more than a few milliseconds, making untethered AR & VR prime use cases for localized computing. This presentation will explore likely use cases for Virtual Reality and examine where edge computing is required for services to achieve their full potential.